![crusader kings 2 plus roman provinces crusader kings 2 plus roman provinces](https://www.histogames.com/images/news/mai2016/023/image-1.jpg)
the one thing which does not affect this is the difficulty setting, surprisingly enough. So far, I've discovered sheer numbers (obviously), morale (red/green bar on side), leadership level (if present), terrain type (favors defender), river crossings (favor defender), and possibly some I've overlooked here. They're collected in many different places. There are many, many factors influencing army strength. Recapping the comments, plus what I've learned elsewhere & through playing Keeping your most important vassals and advisors (particularly the spymaster) happy. Marrying daughters into a powerful alliance (nearby, but not where you want to expand to) This includes ones rebelling from their liege that have become independent temporarily Invading an independent county as a Duke. This usually starts a war of rebellion that you can crush.
![crusader kings 2 plus roman provinces crusader kings 2 plus roman provinces](https://steamlists.com/wp-content/uploads/2020/11/1_Crusader-Kings-III-Realm-Decisions-steamlists-com.png)
Even if they had a vastly better general you should not lose a 1000 to 2500 fight, unless you had virtually no morale (probably from not paying the men). That means when starting out, make sure you absolutely have a substantial numerical advantage against whoever you declare war on.Īs for your example of losing a battle where you had superior numbers, you probably made a mistake with regards to combat morale, but its difficult to know without screenshots. A 20 percent difference in starting numbers can be a 200 percent difference in casualties. Counts and the occasional 1 province duke in ireland are not advisable start locations for someone unfamiliar with paradox games, because like real life, paradox combat is very swingy. Still, the overall point is to stop playing as weak characters. An alliance with the king of NearbyNation will let you call in thousands or tens of thousands of additional troops. Not only that, but marriage is the most powerful mechanic in combat as well, because it allows you to call allies with vastly larger militaries than you can command early in the game. In fact, Marriage is actually a much stronger mechanic for taking territory than combat. Making the right marriage matches and waiting up to an hour for them to come to fruition is part of the game, (playing the long game is part of all paradox games really). You should start out only going to war with people who you outnumber by 50 percent, minimum, since you have to deal with seiging and defended bonuses. That means that you will have the power of your liege for defensive wars, and can declare war on people much weaker than you, ie rebellious counts and weaker dukes. Try playing as a french duke to begin with.
![crusader kings 2 plus roman provinces crusader kings 2 plus roman provinces](https://i.ytimg.com/vi/NWbLNQR1Qr0/maxresdefault.jpg)
By playing as a weak starting character, you are intentionally handicapping yourself for a game you were completely unprepared for. That's a first in 300 games I've played over the years)įirst and Foremost, you should stop playing as a count, it is no longer as straightforward as it used to be. Spent 12 hours so far just in the game, without a single feel of achievement or having learnt something. (Yeah, I'm aware this does sound like I'm quite unhappy. So, is there a intelligent solution to expand? Picking just the right initial leader with enough internal stability and sufficient armies to beat up much, much, smaller neighbours? Wait several hours more and get lucky with marriage? It has Argyll with less soldiers than a single barony in the real normal game. In fact the only positive change in territory I've ever seen was when I started in Dublin, since that sets you up to inherit from your father. Plotting hasn't achieved anything either, nor marriage. Despite that, I lost all my troops and he lost 69 or so. In Italy my army was wiped out by a family member rebelling, even though he held only a single county with ~1000 troops and I sent in everything (~2500 troops). In Ireland I just get stuck in a stalemate without any gains. But I've tried a few times in Ireland, and also in southern Italy. Lacking that, the preferred way to expand apparently is war. For instance, the Ireland start does not work anymore because you need 51% instead of 50% to create a duchy.
Crusader kings 2 plus roman provinces Patch#
I've just bought CK2 and apparently a recent patch has invalidated most if not all walkthroughs.